![]() ![]() Lord of Rigel: Believe it or not, Lord of Rigel is still very much in development, even if it’s at a snail’s pace. Last we checked in, the developers rewrote the whole game in the Unreal engine, but. Play alongside two elder races and choose the fate the galaxy.Įnd GameShape the fate of the galaxy by building dyson spheres, doomsday weapons, or unlocking evolutionary secrets.ĭiplomacyShape Galactic Council politics by negotiating trade treaties and alliances. Each species has unique leaders with personalities and cultural traditions that direct their choices.ĮspionageRun a shadow empire and benefit from your spy network through sabotaging fleets, bombing infrastructure, stealing technology, creating the “right” political climate by inciting rebellions.įleet CombatDesign starships and engage in real time with pause tactical combat. Use combinations of special systems and weapons to defeat your enemies. MenacesDefend yourself from intergalactic invaders and devastating alien probes. Publisher Iceberg Interactive and developer Rhombus Studios announced during todays Iceberg Ahead showcase that upcoming 4X strategy game Lord of Rigel has been delayed until 2021. Gain galactic prestige by defending the galaxy against those who would destroy it. Our steam early concepts page has some concept art up there.Featuring 10 playable races, Lord of Rigel will task you with ensuring that yours prospers at any cost. Website (Old, Not being updated until the new one but has some stuff) Galaxy Generator Demo: (Old Art but gives a sense of galaxies in the game) Our plan is to have that out and then do a small crowdfunding campaign to help fund some additional features (like iOS and Droid versions which will take some testing and licensing fees) in the game and get the word out. We'll give access to the mid-level techs and two fleets. Skirmish mode is like it is in the Total War games, you get to set up battles. Past projects team members have done include Diaspora the freeware Battlestar Galactica space sim, Red Front for iOS, Battlestar Galactica Online, pre-production on Crytek games, and film.įirst off, a new website with should coincide with the release of a tactical combat demo that will give access to skirmish mode. Rhombus Studios, a relatively small company in Bellingham WA with a mix of people with industry experience in PC and mobile platforms but this is still a rather ambitious project for us. Strategic resources that require unique strategies to acquire, hold, and exploit.Several victory conditions including military, diplomatic, and research options.Diplomatic system that is simple, but has considerable depth.Leaders, either mercenaries or from your empire, who are shaped by their successes and failures. ![]() Fully customizable space ships for waging war.Rich technology tree ranging from lasers to artificial planets and Dyson spheres.Minor species, including two Elder races waging a cold war.10 Pre-set species with unique characteristics.Randomly generated Galaxies with a wide range of customizable parameters.Turn based strategic and tactical combat.We're developing this for PC, Mac OS, and Linux. The big thing separating us from the flock comes down to fleshing out the universe and sticking with turn based tactical (since so many current games have real time or non-interactive cinematic tactical). Having a Babylon 5 style cold war with two elder species is our answer, basically trying to do what Master of Orion 3 was aiming for with the New Orions and Galactic Council. Basically we're taking everything we like, tossing out what we disliked, and really focusing on the end game which is always a bit of a weakness in these sorts of games. So over the past six months we've been working on a turn based space strategy game in the vein of Stardrive, Endless Space, Galactic Civilizations and Master of Orion called Lord of Rigel. ![]()
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